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About Me
With a strong passion for film, TV, and above all, games, I've always wanted to play a part in creating engaging experiences. Specialized in Level Design, with a hand in Game Design and Level Art I love working with all the required disciplines to together create beautiful words, captivating stories and thrilling gameplay.
After graduating as a Game Architecture and Design student at BUAS - Breda university (previously known as NHTV), where I was able to work on GRIP - Combat Racing, I joined Dutch Indie studio KeokeN Interactive. I've been working on commercial projects in Unreal Engine for nearly a decade now, being part of 3 shipped titles. I'm currently looking for new opportunities! Please feel free to reach out!
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